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Fluid image full screen
Fluid image full screen







fluid image full screen

In order to make images appear as sharp as possible, the image's intrinsic size should match it's rendered size, because otherwise the web browser will resize the image, which looks terrible as the browser has to do it quickly to prevent a delay in displaying images. Width of images varies for every pixel a viewport's width can change That would also mean that the web page shown is as shown on tablet devices. So, the user would have to zoom in to 175% on a 1920x1080 viewport to make everything larger. This will make it zoom.īut since the web design is viewport-relative, that doesn't do anything - unless the viewport's CSS width goes below laptop's breakpoint into tablet's breakpoint.

fluid image full screen

So, if a 1920x1080 viewport is zoomed in at 150%, then CSS will think the viewport's width is 1280 pixels wide.

fluid image full screen

If you zoom in on a desktop device, the viewport's CSS-width will decrease, while the actual viewport size remains the same. Cons Zoom has no effect below a certain percentage Let's start with the cons, because those are very important to know, before deciding whether to go for a viewport-relative web design or not.

#Fluid image full screen how to

In this article I will explain how to only use relative units to create a fully fluid, yet responsive web design. I will use the web design of this very website as an example.Ī true viewport-relative, fluid web design makes for a truly responsive web design. However, within fluid web design, you have the choice to mix in absolute units ( px, mm, cm, etc) or to only use relative units ( %, vw, vh, em, etc). If you want to make use of the whole canvas, then fluid web design is the way to go. Container-based web design is based on content inside of a fixed width, which resizes in between a couple of CSS breakpoints. Viewport-relative, fluid web design is fully dependent on the viewport's width.









Fluid image full screen