

Where to Find the Bioreactor Fragmentsīioreactor fragments are scattered generously around the Grassy Plains biome, and their large size makes them easy to spot at a distance.
SUBNAUTICA BIOREACTOR FREE
If you hadn't added the egg, when the reactor generated its 150th point of power, one of the Peepers would have vanished, and the internal counter would have reset to zero while it continued to generate power as needed.The Bioreactor converts any biological material into power for your Seabase, providing an endless source of free power as long as someone is around to keep feeding it material occasionally. If you add nothing more to its fuel, when it reaches 150 more points of power generated, a Peeper will vanish from the fuel supply. That is a benchmark, it checks and sees it can remove the egg (a 50 point item), does so, and resets its internal fuel counter as it continues generating power. Later, you added an egg to the fuel bin, and a moment later the reactor generated its 50th point of power. If I power a base up with a reactor but never use the fabricator or other energy draining items, it never runs out of fuel.


The reactor makes power at about 5 points per minute of real time. Remember time doesn't matter at all to energy stored, only actual consumption. You didn't see any change in the fuel supplies (Peepers) because it had only generated about 45 power so far, and the Peepers are worth more than that (150 power each). As batteries were being recharged elsewhere (etc) the power drain was counted against the base supply, which the reactor was slowly refilling. You added 3 Peepers to the reactor fuel and it started generating power. They are only removed as they are used up. This is why you get power generation as soon as you start the reactor by adding a fish (etc) but it doesn't vanish as soon as you put in the first piece of fuel. It checks its fuel supply every ten or fifteen energy points it creates, to see if anything can be removed from the fuel supply. The items only disappear when the total energy from the Bioreactor reaches a benchmark, enough to remove an item from its fuel supply. You'll see the fuel used up faster if you do a lot of Seamoth/Moon Pool work or using a Recharger to recharge your Batteries and Power Cells.

Since using the Fabricator uses 5 energy per item converted, it will certainly seem like the bioreactor fuel lasts forever, but it really is using it up, just very slowly. With four Marblemelons in there, the reactor has potentially 440 power stored. The former lasts longer per fruit, while the latter is less hassle to harvest (you don't have to replant all the time). The best plant choice is Marblemelon, followed by the Lantern Fruit. If you don't enjoy roleplaying their little screams as you stuff them into the.er.I mean.if you prefer to avoid using living creatures as fuel, you can use plants you raise in a grow bed. Simple plant samples generate little energy before being consumed, while large, heavy creatures generate much more before being exhausted as fuel. Different fuels produce different amounts of energy, and it is related to how dense/complex they are. Once a piece of fuel is used up, it disappears from the reactors inventory. When you use the Fabricator or otherwise drain energy from the base (recharging a Seamoth in the Moon Pool, etc) the reactor wil return to consuming fuel and making energy. The reactor will use up fuel making energy until it has 100 of it stored, then stops. So if you have just a Bioreactor, your max energy for the base is 100. The reactor consumes the fuel to generate power until your base reaches its maximum energy value and then it pauses. Each thing (fuel) that you put in the reactor has a certain amount of energy value.
